1. Mathematical “Danetki”
In this game, the leader will have to guess numbers, figures or terms. The players’ task is to ask questions that can only be answered “Yes” or “No”, in order to then understand what is being asked. For example: is this number even? Does this figure have angles? Is this term from geometry? You can make the game more difficult by asking only a limited number of questions.
Thanks to “Danettes”, a child will be able to train his associative thinking, as well as analytical skills, intuition, resourcefulness, the ability to ask precise questions and think logically.
2. Bulls and cows
A popular and interesting math game. You and your child guess four-digit (or three-digit – depending on the level of difficulty) numbers and write them on a piece of paper without showing each other. The numbers in their composition should not be repeated. Then you call out your numbers one by one.
If they have a common number in the same place, then this situation is called a bull. For example: the number 1,237 is conceived, the opponent calls the number 4,538. The number 3 in both the first and second numbers is in third place. So the answer is one bull (1B).
If the intended and named numbers have the same digits, but they are in different places, then this situation is called a cow (denoted “K”). For example: the number 1,237 is conceived, the opponent calls the number 3,475. The numbers 3 and 7 coincide, but are in different places. So the answer is two cows (2K).
Having heard the question, the child needs to carefully compare its number with the intended one and correctly name the number of “bulls” and “cows”. The one who guessed the opponent’s number faster wins. To make it easier to check, write down not only your opponent’s answers, but also your own – in a separate column.
The game is useful because in the process the child needs to quickly adapt to new information and decide what next guess to make based on previous answers. To win, he will have to listen very carefully to his opponents, quickly analyze and compare their answers. As a result, in addition to logic, reaction speed and communication skills will be improved.
3. Plus one
This game can also be played with older children. It all starts simply: the first player calls any number, for example 7. The second calls a number one more – 8. The third adds a two to it – 9. Then you need to add a three, and so on. Whoever got lost or made a mistake in the calculations lost.
The child constantly has to analyze how much the next number increases and why. And this allows you to develop attentiveness and logic.
4. Fly
For this game you need to draw a square measuring 3 × 3 cells. A dot is placed in its center, which is called a trained fly. You voice commands for her: “Up”, “Down”, “Right”, “Left”, and she must carry them out.
Explain the rules and tell the fly how many squares and in which direction it should move. The child’s task is to imagine these movements. When the fly goes out of bounds, he must clap his hands – then he catches it and wins. If the child does not clap, then the fly flies away and you win.
After each game, switch roles. To complicate the game, you can make the field larger or even transfer the game into three dimensions, for example, by depicting a cube measuring 3 × 3 × 3 cells.
In order to catch a fly, the child must plan his actions in advance, monitoring the sequence of commands and their results. You need to predict in time where the fly will move after each command and what the possible options for action will be in the next move.
The game improves memory, attentiveness and speed of thinking.
5. Black box
The game is based on guessing a function. For example: x – 4. The child names any number – say, 8. You substitute it for x (8 – 4 = 4) and name the answer. Then the child says another number, for example 15. And you voice what the result is. In our case, it will be 15 – 4 = 11. The child’s task is to guess what mathematical operation you are performing with his number. Then you can switch roles.
You can make a variety of functions, depending on the age of the child. For example: x × (x – 1). And if he has already graduated from the seventh grade, then he will be able to build a graph together with him, at the same time studying the properties of function graphs.
Thanks to this game, observation, logic and cognitive abilities in general develop and improve.
Add to bookmarks 🎯🎲